The “Quark narration” tutorial makes you want to take a shot every time you hear “try as he might, Ratchet could not breathe underwater.” Enemy shots and necessary powerups are extremely tough to spot due to “enhanced graphics” making everything look more “realistic.” Finally, perhaps worst of all, Clank barely says a word. Certain upgrades (the Thrusterpack) don’t do anything that you couldn’t already do. You choose a planet and feel like you’re free roaming, yet you’re actually REQUIRED to complete all the tasks and backtrack in order to unlock other planets. The game is a cakewalk unless you choose a higher difficulty level and all of the puzzles are skippable. The cutscenes are straight from the movie, but many things in the game don’t make you feel like you’re playing a game where you are in control, given options and challenge. When a game is constructed for a movie, the game’s gameplay is forced. I’ve always wanted Ratchet & Clank to succeed, yet the game was never cut out for the big screen and vice versa. “Boy howdy, we sure are two exciting, innocent adventurers! Watch our crazy adventures, kids! Cowabunga!” Below is the new Ratchet and Clank, and if Ratchet doesn’t look bubbly to you, then you are by far the farthest from being ratchet, you blind sheep. Sure, I might have an urge to kick a child or two from time to time, but who doesn’t? Ratchet & Clank‘s previous audience was a collection of teenagers and people in their late-20’s, a crowd that appreciates humor and characters that aren’t bubbly and generic. Let me make this clear: I don’t hate children. Its attempts to be dramatic are no longer successful now that the writers have made “writing for PG” their main focus and has resulted in the edgy writing we’ve all grown to hate. All the dialogue is toned down and all the focus is on the visuals and plot that is now just a generic mess without its prior spunk. The game immediately references the movie, suggesting you to see it in theaters like a subtle, classy game would. There’s nothing like stabbing your loyal fans in the back in a way that makes everybody love the series more, and the best way to do this is to appeal to children. This being said, Ratchet is a furry mascot, and through the Sonic the Hedgehog method has met the worst fate of all: marketing for movies and television. Humorously directed with polka dots of drama brought players a unique sci-fi story that was both relatable and space-y. Ratchet & Clank was one of the first series that started strong in the Playstation 2 3-D games era.
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